

BattlesĬombat is one of the three pillars of the 5e experience, and that definitely carries over nicely into Pokémon. Still, we want our characters to feel special and to have more interaction with the world around them than simply throwing pokeballs. We don’t necessarily want Pokémon trainers that can cast a Fireball onto the field. Instead, they command their partners from the sidelines. However, aside from a few rare instances, trainers don’t actually fight Pokémon. In the Pokémon world, we’ll want some sort of analog to the character classes of 5e. TrainersĬreating our own character is one of the most exciting things in any RPG. Both games use experience points, so we’ll just have to come up with some simple way to give XP to our partners. Our creatures will still have types, abilities, and actions, but they’ll be reskinned to match the feel of a Pokémon game.Īdditionally, we’ll need some way to evolve our creatures. The format will only have to change a little bit. If we’re going to include creatures like Eevee and Lotad, we need to be able to fix them up with stat blocks akin to 5e’s monster stat blocks. Catching beholders and liches would definitely be cool, but it certainly wouldn’t get the same feeling across. Obviously, including pocket monsters is incredibly important. To do that, we need to figure out what is important to a Pokémon TTRPG. Rather, I’m looking to be able to catch Snorlax and Zoroark in 5e without changing too much. My goal is not to create an entirely new system though. I’m not the first to incorporate Pokémon into a tabletop format, and hopefully I won’t be the last.
